Firing up the ovenβ¦
Please enter the password to join this room.
Learn Agile flow by making virtual pizzas with your team.
Running a workshop?
Download the facilitator guide (PDF)
1. Join a Room: Gather your team (3-5 people). Enter the same Room Name & Password. If you are the leader, create the room first!
Note: You cannot add/remove pizzas while the oven is ON.
| Time in Oven | Result | Points |
|---|---|---|
| < 30s | Raw π€’ | -10 (Waste) |
| 30s β 45s | Perfect π | +10 (Score) |
| > 45s | Burnt π₯΅ | -10 (Waste) |
You gain access to Shared Pizza Builders. You can use anyone's builder. Talk to your team to clear bottlenecks!
Customers send specific orders. You must build exactly what is asked.
Orders include:
| Action | Points |
|---|---|
| Perfect Pizza (R1 & R2) | +10 per Cooked Pizza |
| Fulfilled Order (R3 only) | +20 per order |
| Wasted (Burnt/Raw/Wrong) | -10 per Wasted Pizza |
| Uncooked Pizza at End of Round | -5 per Uncooked Pizza |
| Leftover Ingredients | -1 per Unused Ingredient |
| Unmatched Pizzas (R3 only) | -10 Per cooked pizza not matching any order |
| Remaining Orders (R3 only) | -15 Per unfulfilled customer order at end |
Score: 0
β Pizzas Completed: 0
ποΈ Pizzas Wasted: 0
π Uncooked (WIP): 0
π₯« Leftover Ingredients: 0
β¨ Fulfilled Orders: 0
π Remaining Orders: 0
β Unmatched Builds: 0
Ideally, bands should be parallel. Expanding bands = Bottlenecks.
| Room | Phase | Time | Players | β Done | ποΈ Waste | π₯ Oven | π¦ Built |
|---|